Trees and ponds, for example, may consume a certain amount of water, while most businesses and homes will generate an amount of garbage that will have to be dealt with using the recycling program. The amount of these resources required for the town and the credits awarded will depend on how much has been built in the town. This can be achieved by ensuring that water supply, trees, farm crops, and the recycling program remain well maintained and well funded, with the allocation of "credits" given at each stint. The primary objective in "SimTown" is to keep the town's citizens happy. In addition, other elements such as roads and flora can be placed, although they do not appear to have any other practical use besides beautification.
Players are allocated a blank and flat tract of land, where they will be required to place homes, workplaces and civic buildings. The game structure of "SimTown" is similar to "SimCity", but on a generally smaller and simplified scale, where players are tasked to craft a small town instead. "SimTown" was one of the many 'Sim' spin-offs at the time, and was targeted more towards children. "SimTown" allows the player to construct a town consisting of streets, houses, businesses and parks. "SimTown" is a 1995 computer game published by Maxis, much like the best selling " SimCity" on a smaller scale.
Simtown game windows#
Platforms = Microsoft Windows, Windows 3.x, Apple Macintosh